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Circle Quest: Winter of 2007
The Circle Quest is a city based campaign featuring a powerful enchantment and a mysterious past. There will be combat, puzzles, and roll playing, with a variety of ways to achieve your objectives.
The game is intended to take about 5 sessions to play out. But the last time I ran it, it took 9 sessions to complete. It works best with about 5 players. 4 players would be the minimum. I could maybe handle as many as 7 players, but that many players makes the game unwieldy. If you know anyone who would like to play, please invite them to the game.
Table of Contents
Prologue -- Who are we?
Chapter 1 --
The geas.
Chapter 2 --
Lost in a museum.
Chapter 3 --
Fall from the tower.
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Chapter 4 --
A children's story.
Chapter 5 --
A blob below, the wind above.
Chapter 6 --
From air, to water, into stone.
Chapter 7 --
Church and State.
Chapter 8 --
Negotiating an ending.
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Prologue
Select from one of 10 pre-rolled characters, levels 4 through 9. They are designed to fit the campaign, but they are not fully fleshed out. You will have a chance to customize these characters, including their level and abilities, both before and during the game. Select from:
- a human thief, not a fighter
- a middle-aged human cleric
- a half-orc barbarian
- an elven sorceress
- an urban druid
- a fine gentleman
- the local fuzz
- an aspiring young musician
- a noble knight
- this character is a total mystery
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